
Your strategy is to target specific body parts on your enemies, and with practice you'll learn to spot unarmored or weak points, and then make a few careful strikes. So what makes The Surge 2 so difficult? Like any Souls-like, it runs off of what the devs describe as "tactical melee." You aren't button mashing. But that didn't mean I wasn't intimidated once the enemies shifted from human guards to nightmarish robo-beasts. Once I got into my inventory and selected the appropriate weapon for my playstyle (a massive warhammer-type weapon) I managed to make some progress.

My first dozen or so attempts to venture into the world saw me dying at the hands of two run-of-the-mill guards posted a few yards from the entry point. However, this meant I had some trouble understanding what was at my disposal. So not so far advanced that I was totally in the shit, but not so early I had no skills or durability. My demo began, according to the devs, at a point roughly 3-4 hours into the game. But one of the things I enjoyed most in my demo was how consistently the game managed to surprise me with an enemy type that was outlandish and terrifying.įueling the terror is your own incompetence. Strange beasts made of nanomachines stalk you alongside a variety of high tech mercenaries, all of which are very lethal. It's a little vanilla cyberpunk/dystopia at first, but the lore of this world allows for the creation of some spectacular enemies. A.I.D., a paramilitary authority, has issued a quarantine to contain a technovirus infecting machines/people. The Surge 2 takes place in Jericho City, a more dynamic urban environment than the factory players explored in The Surge.

Tactical combat means hack-n-slash is replaced by swing-n-think.
